![]() ![]() Need same approach as you did with Buzz and Nameless Soul!ġ2) Maybe enhance soul level rewards, it's pretty soon capped and no progression here.Recruit heroes, build a team, and explore an idle RPG with a depth strategy system!īecome the commander of “The blade of pioneers”, recruit the unique heroes of “Black Guard”, slay the vicious monsters from “Black Tide”, defense the St.Nigar Great Wall, which is in precarious situation, explore the truth behind the surging undercurrent.Įxperience an interesting and relax idle RPG, there are various of heroes, skill books, gears and loots are waiting for you to capture, and you can build the strongest team with most powerful heroes.Įxperience an easier idle RPG! You can gain materials even off-line, and don’t need to waste time in meaningless battle. ![]() Need to revisit all list to find bugs.Įxample: THORNED BAND which belongs to the FLO possess PHYSICAL POWER exclusive attribute, but should be SPELL POWER instead, because FLO is magic user.ġ1) Add more beautiful skins to Blackguards: Orion, Diolectian, Brahindor, Hedalet. Ones, which possess ultimate ability tied to the particular hero.ĩ) Also, add sorting options for EQUIPMENT menu (by level, rarity, exclusivity)ġ0) Some items possess ability which are useless for certain Blackguard. ![]() ![]() Now it only shows the GEM of different colour and outbound arrows, which are unfamiliar for newbies.ħ) Maybe, introduce a reference info page for all ascension levels/fronts of a Blackguard?Ĩ) Add option to EQUIP naturally belonged items first for certain Blackguards. It's impossible to observe the rarity of a Blackguard unless you are familiar with their AVATARS (hard for newbies).Ħ) Tooltip (on mouse hoover) on Blackguard's ascension level needed in CHARACTER menu. level.ĥ) Filters for Blackguards in AWAKEN menu needed. Filters by level, rarity.ģ) Auto-dismantle may use RANGE of levels instead of just max. Need to stay unchanged.Ģ) Item filters would be nice for BACKPACK and WORKSHOP menus. 1) BUG: x2 speed auto-toggles itself after stage completion. ![]()
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